AI Insights · Timothy · July 2022
Top 5 Shoot'em Up Games in Italy: Q2 2022 Performance
Discover the performance trends of the top 5 shoot'em up games in Italy during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 shoot'em up games in Italy experienced varied performance trends across downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these metrics.
1945 - Airplane shooting game saw a peak in weekly downloads at the beginning of April with approximately 24.8K, followed by a gradual decline, ending June with around 13.3K. The game's weekly revenue was highest in mid-April at roughly $8.7K, decreasing to about $5.2K by mid-June, and then rising again to approximately $7.5K by the end of June. Weekly active users also showed a downward trend, starting at around 131.8K and concluding the quarter at about 97.9K.
Galaxiga - Classic 80s Arcade experienced a steady weekly download rate, starting at 10.7K and ending at 9.1K. Revenue for the game fluctuated slightly, peaking in mid-April at $1.9K and closing the quarter at approximately $1.6K. The game's weekly active users increased from 27.1K at the end of March to around 28.6K by the end of June.
Galaxy Attack: Alien Shooter had a consistent weekly download rate, starting at 6.9K and ending at 6.3K. Revenue saw notable fluctuations, peaking at approximately $5.3K in mid-May and ending the quarter at around $6.8K. Weekly active users showed a minor decline from 68.8K at the end of March to 61.9K by the end of June.
Galaxy Attack: Space Shooter maintained a stable download rate, beginning at 4.8K and ending at 5K. The game's revenue saw significant fluctuations, peaking at $3.8K in early June before dropping to $2.1K by the end of the month. Active users remained relatively steady, starting at 33.8K and ending the quarter at about 34.9K.
They Are Coming Zombie Defense showed a remarkable increase in weekly downloads, peaking at approximately 9.8K in early June before dropping to about 2.2K by the end of the month. Revenue also saw an increase, peaking at $237 in late May but declining to around $100 by the end of June. The game's active users surged from 982 at the end of March to 12.6K by early June, then decreased to about 3.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.